Unfortunately with most newer graphics drivers this is not the case (and it wasn't at any time contained in the DirectX specs), so it writes to/reads from invalid memory locations and forces Windows 2K/XP to kill that app. Some guy had found that out and made a patch. You could also make this yourself by utilizing a hex editor and changing one or two bytes. The game runs perfectly that after (it seems). Unfortunately I don't recall right now where I saw that patch. Just to make this clear: This was NO OFFICIAL patch made by Pendulo Studios or something!įrom what I understand, the characters and objects are rendered in 3D within the game engine, then rendered to a 2D sprite surface which you will see on the screen. If this is the case, then yes, what you see in the game is most definitely 2D sprites. NOT prerendered rasterized images) it would mean ScummVM would also have to implement this, and I am not sure that it is within it's scope or not.īut if they are rendered on the fly from 3D objects(i.e. #Runaway road adventure patch fr download.#Runaway road adventure patch fr archive.#Runaway road adventure patch fr drivers.
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